New Nova Film motion design reel

Well, another year is done at Nova, and once again looking back at the company last year and today, it seems like we fast-forwarded in time 10 years. When we released the 2009 reel, about exactly the same date as today, we were 4 employees plus one part time employee in an 800 square-feet office in Ste-Foy, a suburb of Quebec City, working on a couple large scale projects, but mostly doing corporate videos for small local businesses. We’ll be six full time employees when Phil comes back from Thailand, in a 1800 square-feet loft in downtown Quebec City, more specifically in the St-Roch area, the new media and advertising center of town, where Ubisoft, Beenox, LG2 and a handful of other companies are. While our main field of work still is corporate videos, the amount of TV advertisement we’re doing is increasing every month, and our clients list is becoming more and more impressive. We just renovated the office to turn one open-space area into a closed editing studio with an 8-core MacPro with 16GB of RAM, two 23″ 1080p displays and a 37″ HD TV hanged on the wall to output the projects full-screen as we work, something we would only dream of having 6 months ago.

Enough about the history lesson, and on with the reel. I’m very proud of it, since this year the content is 100% from me, and I think it looks kick-ass. I’ve already been having a couple of questions on how I’ve done the intro shot, and here’s the answer. A while ago I learned about a technique called camera mapping, and found this tutorial which I thought was insane. My main objective was to do the signature with a 3D tracking technique, since I think what I’ve done up to now in terms of tracking has been good, but far from perfect. What sucks though is that right now the weather in Quebec is not super good, the full-of-brown-snow scenery isn’t particularly interesting, and I really wanted to do something outside to get the best light without too much setup. So I decided that it was time for me to take out this tutorial and try camera mapping once and for all. Coincidentally, Nick Campbell released another cam-map tutorial about the same time, so I had two sources to pick up techniques.

I’m really happy about how it turned out and I think it gets you hooked up for what’s too come. I’m really not a big fan of 3D, especially modeling, but this kind of type animation I’m really into. So take a look at this, and if you want to see the complete projects that are shown, hit up www.novafilm.ca and take a look at the different sections.

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